Lesson 4.2 Expected Value
Law of Large numbers
The mean of random variable X is μ. If we do an
experiment over and over again, the average gets
closer and closer to μ. This is known as the Law
of Large Numbers.
Example: If we toss a fair coin 20,000 times and
let X = the number of heads, then the mean of X,
μ, is very close to 1/2.
Expected Value
The expected value is known as "the long-term"
average or mean, μ. This means that over the long
term of doing an experiment over and over, you
would expect this average every time you perform
the experiment.
To find the expected value or mean, μ, simply
multiply each value of the random variable by its
probability and add the products.
Example: In Section 4.1, a PDF table was created.
It is shown below.
X = the number of patients out of two cured
P(a cure for one patient) = 5/6 and
P(no cure for one patient) = 1/6.
X
|
P(X)
|
0
|
P(X=0) = 1/36
|
1
|
P(X=1) = 10/36
|
2
|
P(X=2) = 25/36
|
To find the expected value, add another column
and label it X*P(X). Calculate each product
(X*P(X)) and then add (sum) the products for the
expected value.
X
|
P(X)
|
X*P(X)
|
0
|
P(X=0) = 1/36
|
(0)(1/36) = 0
|
1
|
P(X=1) = 10/36
|
(1)(10/36) = 10/36
|
2
|
P(X=2) = 25/36
|
(2)(25/36) = 50/36
|
Add the last column: 0 + 10/36 + 50/36 = 60/36 =
1.67. The expected value is one and two-thirds
patients cured. That means that over the
long-term, we would expect 1 2/3 patients out of 2
patients to be cured. Another way to look at it is
as follows. If we surveyed 6 patients who had
taken the drug, we would expect 5 to be cured.
Expected Value Problem
Example
The following game problem is an example of an
expected value problem. Close the window
when you are finished viewing the example. You
will return here.
Please continue to the next section of this
lesson.
Up » 4.1
Discrete Probability »
4.2 Expected Value » 4.3 Binomial Probability »
4.4 Poisson Probability
Lesson 1
| Lesson 2 | Lesson 3 | Lesson 4 | Lesson 5 | Lesson 6 | Lesson 7 | Lesson 8 | Lesson 9 | Lesson 10 | Lesson 11 | Lesson 12
|